<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Vibecoding on Negi AI Lab</title><link>https://ai.negi-lab.com/tags/vibecoding/</link><description>Recent content in Vibecoding on Negi AI Lab</description><image><title>Negi AI Lab</title><url>https://ai.negi-lab.com/images/og-default.png</url><link>https://ai.negi-lab.com/images/og-default.png</link></image><generator>Hugo -- 0.154.5</generator><language>ja</language><lastBuildDate>Tue, 01 Sep 2026 05:22:08 +0900</lastBuildDate><atom:link href="https://ai.negi-lab.com/tags/vibecoding/index.xml" rel="self" type="application/rss+xml"/><item><title>ローカルLLMで「vibecoding」を実現するGPUの選び方とVRAMの境界線</title><link>https://ai.negi-lab.com/posts/local-llm-gpu-vram-guide-vibecoding/</link><pubDate>Tue, 01 Sep 2026 00:00:00 +0900</pubDate><guid>https://ai.negi-lab.com/posts/local-llm-gpu-vram-guide-vibecoding/</guid><description>Qwen2.5-32BクラスのローカルLLMがあれば、指示だけで複雑なゲームロジック（Minecraftクローン等）の実装は十分に可能。。快適な開発体験の...</description></item></channel></rss>